When I got suspicious I tested the not-working forts every couple of months and sure enough, they steadily began to lose morale as time passed and they remained not-working.Ī related bug: When your troops return home from a distant battle, they will physically return to their forts but their status will be “Still” instead of “At fort.” They will lose morale until you actually give the command to each troop to return to their fort. I liked to place my forts while laying out the city – lay out and set up my military section of the map - because forts don’t need inspector access, they could remain in place as “not working” without taking any harm. Military Morale Bug: When you place a fort (or several of them) and then turn the fort “off” (set it to “not working”), the soldiers will lose all their morale, even though the fort is empty (no soldiers in the fort)! I was mystified when this kept happening. Workaround: don't delete any monument building if there is a chance that building has a worker at the monument.ġ4. Deleting Workcamp/Guild during Monument Construction can freeze the monument while it waits on a worker that's not coming back. This only seems to effect the bottom edge when the map is oriented north, and the eastern (right) edge.ġ3. The only way Ive found to work around it is to keep the elevations one tile away from the edge. If you have more than a 1 level elevation riding the edge it creates black holes, and those wierd blue tracking dots.
Ive created a few maps where there are elevations leading off the maps. Cliffs at the Edge of the Map Bug- This one is more of an eyesore that really doesnt affect gameplay from what ive seen.
EMPEROR RISE OF THE MIDDLE KINGDOM WALLS OF ZHENGZHOU UPDATE
Workaround: save and reload to update the religious coverage meters.ġ2. Religion Coverage Bug - sometimes when you add religious buildings and have religious coverage, it's still not registering on the Religion Tab summary. Workaround: Exit Emperor completely and restart it. Save Game bug - saving and reloading from that save causes your for sale signs to turn to huts and adversely affects immigration rates. I like to think of this one as more of a feature, but it's not working as advertised so by definition is a bug.ġ0. They only block the bad, the good still passes through. The Positive Appeal Bug - residential walls are supposed to block both good and bad desirability. The Tax Bug - awesome work by Nero Would determining that the taxes reported by the overseer do not equal the taxes reported by the individual houses.ĩ. Troops don't return bug - I haven't seen this one myself yet, but it's been reported more than once.Ĩ. Workaround - set your difficulty to Normal or Easy before joining multiplayer games.ħ. Everyone should be on the same difficulty. The Multiplayer Difficulty Bug - In multiplayer, the host's difficulty setting does not over ride your previous setting, so while everyone else is on Normal or Easy, I'm on Very Hard. The Replay Scenario bug - using Replay Scenario option doesn't reset all the game data.Ħ.
The Two Heroes/No Hero but there He is/Frozen hero bug - two exalted heroes in your city can really mess up your heroes.
Editor City Map Selection bug - in the editor, where you select the city maps for your player cities, if you have more than 100 or so maps in your cities folder, the list cuts off after the first 100.Ĥ.
Animal Request Bug - where you can't dispatch an animal to comply with a menagerie request.ģ. The Zodiac Bug - where creating a 2nd family resets all your zodiac animals to RatĢ. Thought it might be useful to keep track of the bugs.